Well, I've started work on that face, and I'm not sure how I like it. I know one thing for sure, my polly coult went way too high. I've tried to reduce the pollys and had to introduce some tesselation, which I manage to keep out of the model until now, but I supose everything gets tesselated once imported to unity any way so it doenst really matter. None the less I feel like I lose alot of detial when I reduce the model and might just scale up the body instead of scaling down the head too much.
Original

Reduced pollys
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