Sunday, March 28, 2010

Week 4



- Tue 9/3 -

The lecture slides for week three haven't appeared online yet, and again I couldn't get work off to attend. I've handed in my resignation now thought so this should be the last one I miss. I went to the pass session again but I figure its still not running. During the tutorial I heard for the first time about this blog and it was part of assessment and started posting reflections from weeks 1 and 2. I'd read over the assessment already and had have a pretty good idea of what I want to do for my project. I started modelling on the train on the way home and have the mesh and a rough texture for the first of my characters completed. Here's a few quick renders and screenshots:














I have to start being careful with the way i model though, I've done a bit of reading into unity's engine and a few times its been stressed how important it is to keep the polly count down. Before the mesh smooth my model was looking pretty good in that respect, and I've kept copies of the low polly model and figure if the polly count blows out I can always go back to those models. The head is probably the worst part of the model, as it has both internal and external geometry, and before the model had been smoothed it was pretty big. I figure this is ok though, as there will be a fair bit of focus on this mart of the model for a fair bit of the animatic, at least that's what I have in mind at this point. The textures need a whole lot of work, especially if I'm going to include use bump maps. At this point its pretty much just a planar projection of my reference pictures haha.

- Fri 12/3 -

















So Another long train trip to uni meant I had time to work on the last model agian, and I managed to get it rigged and the weights painted. I opted to go with IK instead of FBIK as its sometimes simpler with a model like this thats neither a Biped or Quadraped. Its looking pretty good and behaving well, I ran it through a short animation when I got home and liked the results. Here are some pictues I used as reference for movement.





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