Sunday, March 14, 2010

Week 3

Again I wasnt able to attend the lecture due to work. This week the lecture notes weren't as useful to me as those of the week before. That said I'll undoubtedly refer back to them, but they didn't contain a whole lot that I hadn't already heard or learnt modelling for mods etc. I hope that there wasn't too much more discussed during the lecture that I might have missed but hope I'll make it back up in tutorials. I attended the pass session on friday from 1 -> 3 to try and see if i could get any more information from monday's lecture but it seems I was the only one who turned up, and I guess they'll start running as soon as people need more help.

During the tutorial we where introduced to unity, and I quickly threw together a low polly model in Maya and exported it to unity. I've not used unity before, but so far it looks like a great package, I can't wait to work with it. Moving files between software packages is a breeze, and I was surprised as to how many different mediums you could quickly and easily build to and run. The real-time feedback the game window gives was another thing that really blew me away. I've worked mostly with the valve's HL and Source engines, so its really refreshing to be able to drag and drop files form Maya to unity without needing to reinitialise the whole scene.



So this is a web build from the work I did in the first tutorial in week two. You'll need the unity web player installed to view this however. I'm really impressed with unity's ability to just build and run like this. I'll be using this in future to show my progression as I start producing more media for assignment three.

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