Tuesday, May 11, 2010
Week 11
So I'm having all kinds of trouble putting the bump maps into Unity, I'll go to the pass session on friday and see if I can resolve it with some help. I'll post it online once I've had a decent chance to see whats going on.
So as I'm sure your aware, before a model have bump maps applied it requires a UV map, and the model must be neatly unwrapped. This model wont have any clothing on the upper half of his body, at least not this simester, so I've pelted the model. This screenshot shows both the unwrapped UVs and the bump map used in the screenshot below.
Click to enlarge
Until then here are screenshots from Maya, where its actually working haha.
The issues zBrush was having generatin maps with I got around by using xNormals, a great freeware package.
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