Monday, May 17, 2010

Week 12



Bump Mapping Issues
After getting past my issues with normals between zBrush and Maya, I'm sad to report that unity doesnt do a whole lot with them. I'm sure I'm doing nothing wrong but unity just isnt developed to make good use of the maps I've produced. None the less I'll be including all the normal maps in my final comilation, and you can see the effects of light on the model demos below.

I havent really reported anything about how my texturing has been going, or even on most of the smaller models I've produced. I'll post the plain textures and unity previews so that you can see them in action.

Chow

Texture


So heres a little walk and run cycle I did mostly to test the skin weights, I cant think where I'll be needing it in the actual animation, but it seemed to be on the list of things to do. There are enough unity previews on this page already, so if you'd like to view it on a new page.

So theres a bit of a story behind the hang-ups I had developing this model. It took about an hour to model from the base mesh I developed for the first character you see above (including high quality mesh painting). The maps however I have had a huge amount of trouble with, I wont go into detail but somewhere along the way while I was trying to fix it, zbrush lost symmetry within the right nipple of the model, and that caused a huge ammount of trouble, with me needing to remirror the mesh and losing UVs in the process. I left this model behind in week 12, and am only posting this final in week 14 where I've added cloth and painted the skin weights.




The above animation should serve
the purpose of illustrating the skin weights.

Thought its hard to see due to the animation this is the second character within the story, and is a completely different model. Here are Bump Maps and texture if your interested. The aforementioned issues I came across with the zbrush corrupting the mesh caused problems with the textureing of this model. To get around these I tried using the new 3D features in photoshop CS4. Here are the resutlts. Needless to say I persisted with zProject.

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