So I've Started developing some of the environments within unity. Theres still a not so steep learning curve I feel like I'm starting to get over with this program. At first I was kind of skeptical of unity, (the terrain builder especially) but now that I've had my hands dirty a little I have to admint I'm liking it. The one thing that changed my mind re the terrain was the plant systems. The bamboo I'd developed with only a few tweaks could be placed within unity and bending animations to simulate wind where automatically applied. For a Bamboo forrest this as you can imagine was hugely useful, as the tall slender trunks would realistically display wind effects far more obviously than a oak or cedar or the like. These wind and bend settings took a little while to tweak, and if you look at version 1 you'll see the smaller bamboo shoots behave as though in a storm and the taller trees behaving as I intended.
Previous Versions:
1 2Feel free to click on the unity windw then navigate toward the building around the scene, keep in mind as this in Machinima scene and not a game if you move past the enclosing hills and buildings the colliders have not been created and no attention has been put into the environment.
Use W A S & D to move Forward, Strafe Left, Strafe Right and Backpedal respectively, and you mouse to change the camera in the fasion of a First Person Shooter.
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