
Not all of these where done within this week, many where done before it but it made sense to keep them all togeatehr. Heres the model of the temple that I'm going to use as the backdrop for the most important scene.
I've used different combinations of leaves and trunks in different configurations of sises to create the bamboo forest and there are many variations of these models. The models actually finished larger that I would have liked, and I wish I'd have looked at the unity standard asset trees before beginning modeling my ones. I could have kept the polygon count far lower than it is by having a single pollygon with a partially transparent texture applied to create the boundry of the leaf, instead now I have have about 4 pollygons per leaf, and twice that becasue I needed to duplicate faces and invert normals to get unity to show both sides of the leaves. I tried correcting this with a custom shader, but that meant I was unable to use the built in nature shader, and the trees didnt color in the way I wanted. I've intentionally left the leaves one sided to illustrate the problem I had to overcome.
Heres the bird that will fight and be beaten by the mantis in the short scene where the protagonist gets the idea to learn from the mantis. I've been having trouble getting double sided normals working for this model, have a look from beneath the model.
No comments:
Post a Comment